We are always looking for talented artists and producers.
Please find current openings below.
Please email us at with a link to
your online portfolio or resume.

Current openings

Game Producer

-Work With Management: Drive project success by working with Executive Producer and Art Director

-Cross Group Co ordination: Works with external teams towards a common goal. Ensure client requirements and feedback are properly communicated and understood by all team members.
-File Delivery: In charge of daily and weekly submissions of critical deliverables to clients.
-Meeting Support: Create and schedule meetings that have clear agenda’s and objectives.
-Note Taking: Take meeting notes and generate action items

-Scheduling: Create and maintain schedules
-Reporting: Create and distribute reports detailing progress, success and failures of updates and features.

Critical Issue Response: Respond to urgent business impacting problems to manage critical fixes.

Process Improvement: Help Executive Producer and Art Director document best practices and lessons learned. Create processes, guidelines, and templates which can help the development team to improve the quality of work.

Other duties may be assigned to meet business needs. For example, game testing and bug tracking.

-Organized, self-motivated, dedicated, hard-working, with a strong sense of accountability.
-Previous Game Development experience.
-Excellent verbal and written communication skills.
-Ability to work effectively with a large amount of ambiguity and adapt easily to change.
-Manage multiple tasks and projects, switching focus and priorities to respond to business needs.
-Passion for video games.
-Microsoft Office Experience: Outlook, Excel, Word, Project, PowerPoint.
-Familiar with popular project management tools such as Basecamp and Trello.
-Bachelor's degree or higher in Game Design or Game Production.

3D Game Artist

-Create concept arts of characters, weapons, buildings, and environments, based on the game design vision, under art director's supervision.
-Create 3D models (modeling, texturing, and rigging) in diverse styles for real-time rendering within the technical restrictions of the hardware.
-Create 3D character animations.
-Collaborate with team members of other disciplines (e.g. programming) to make needed adjustments to the production pipeline and art assets. Receive feedback and requests from other team members and producer. Communicate with team members on the potential solutions and implement them.
-Collaborate with external partners and clients. Receive feedback and requests from clients and make adjustment to the art assets. Give feedback and instructions to external partners.

-Experience modeling, texturing and skinning 3D models for video games.
-Strong understanding of video games development and the art-creation process.
-A good eye (or two) for art, and the ability to make subtle distinctions between good models and textures and ones that don't meet aesthetic requirements.
-Strong cross-functional communications skills; verbal, written and visual.
-Ability and willingness to give regular art feedback to external partners.
-Good skills in Photoshop, Maya, and 3ds Max.
-Familiar with online project management tools such as Basecamp.
-Must be available to work full-time at our office in Naperville, IL.
-Bachelor's degree or higher in Computer Art and Animation